root/2d/moon-sprite.gd

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extends Sprite

# TODO get actual numbers, rather than random shit rotation
var progress = 0.003
var deltaValue = 0.003

func _ready():
	pass # Replace with function body.

func _physics_process(delta):
	progress += deltaValue
	if progress >= 1.0 or progress <= 0.0:
		deltaValue = -deltaValue
	rotation_degrees = (progress *23.0+8.0) -8.0