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extends Label # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. var locked = 0 func _physics_process(delta): self.text = "" var codes = [] for i in range(0, 5): codes.push_back(floor(rand_range(48, 122))) var characters = PoolByteArray(codes).get_string_from_ascii() self.text += characters #print(self.text)