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#pragma once
#include <time.h>
struct Progress {
int duration;
int current;
time_t lastUpdate;
};
struct Player {
const char* baseUrl;
WINDOW* window;
bool paused;
struct Progress progress;
};
void Player_init(struct Player* this);
void Player_destroyMembers(struct Player* this);
void Player_fetch(struct Player* this, const char* url);
bool Player_handleInput(struct Player* this, int event);
void Player_draw(struct Player* this);
void Player_stop(const char* baseUrl);
void Player_togglePause(const char* baseUrl);
void Player_moveBackwards(const char* baseUrl);
void Player_moveForwards(const char* baseUrl);
void Player_onServerEvent(const char* event, const char* data, void* userdata);